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2004 Archives
| KONG ACCORDING TO RAY MORTON | |||||||
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WHO DID WHAT FOR THE ORIGINAL KING KONGA guide to the artists who created a classic. Merian C. CooperCreated the character of Kong and the basic story concept for the film. He convinced RKO to make the film and co-produced it with Ernest B. Schoedsack. Cooper directed the live action portions of the jungle sequence and of most of the New York scenes following Kong’s breakout from the Broadway theater with the exception of the final scene atop the Empire State Building. Directed all of the special effects and animation sequences. Appeared in the final sequence as the pilot of the bi-plane that kills Kong and supervised the film’s release as RKO’s new Vice President in Charge of Production.
Ernest B. SchoedsackCo produced the film with Cooper and directed all of the live action scenes except for the chase through the jungle and the scenes of panic in New York after Kong’s escape. Also directed the original version of Carl Denham delivering the “It was beauty killed the beast” line, which was set atop the Empire State Building. Cooper directed the final version, set in the street in front of the fallen Kong. Schoedsack was married to the film’s co-writer, Ruth Rose and played the gunner who fires the kill shot at Kong in the final scene.
David O. SelznickVice President in Charge of Production for RKO, Selznick bought Cooper’s pitch for the film, convinced the RKO board to back it, and approved it for production. Was replaced by Cooper in February 1933.
Archie F. MarshekThe film’s associate producer, Marshek served as a liaison between Cooper and the production and between the production and the optical effects company that produced the film’s composites.
Walter DanielsThe film’s production manager, Daniels worked with Schoedsack to organize and schedule the production.
Edgar WallaceA famous British mystery writer hired by RKO to write screenplays, Wallace wrote the original script for Kong based on Cooper’s story. Wallace’s screenplay contained most of the set pieces that appear in the final film, although much of the actual story and the characters were quite different (for example, Denham is a big game hunter, Jack the leader of a group of escaped convicts, and Ann -- called Shirley -- was a young shipwreck survivor captured by the convicts). Wallace died in January 1933, soon after completing his draft.
James A. CreelmanRKO contract writer who replaced Wallace as the film’s writer. Working with Cooper, Creelman revised both the story and characters until they more closely resembled those in the final film.
Horace McCoyAnother RKO contract writer who worked on several drafts of the script when Creelman had to leave to finish work on the script for The Most Dangerous Game. During McCoy’s tenure, the concepts of the native tribe, the Great Wall, and the human sacrifice were first created and inserted into the script.
Ruth Rose Wrote the final draft of the script. Revised the characters to more closely resemble their real-life counterparts (Denham = Cooper, Jack = Schoedsack, Ann = Rose) and wrote most of the dialogue that appears in the final film. Rose also created the opening sequences of the film, in which Denham discovers a starving Ann in the streets of Depression-era New York City.
Willis H. O'BrienA stop motion pioneer, O’Brien designed all of the special effects shots and sequences in the film, supervised their execution, and did most of the animation.
Mario Larrinaga & Byron L. CrabbeWith O’Brien, did the concept paintings and continuity sketches (storyboards) for all of the special effects sequences. Also painted the glass backings used in the miniature sets.
Marcel DelgadoConstructed all of the animation models used in the film, including four different versions of Kong. Detailed the film’s large props – the big Kong head, the big hand, and the lower portions of the Pteranodon.
Carroll L. ShepphirdDevised all of the technical specs and plans (set dimensions, camera placement, lenses, film speeds, light placement, etc) for each shot.
E. B. GibsonO’Brien’s assistant, “Buzz” Gibson helped O’Brien animate most of the major sequences and animated some sequences on his own – most noteably Kong’s climb up the Empire State Building
W. G. WhiteConstructed the frameworks for the miniature sets.
Orville GoldnerPainted and detailed the miniature sets. Occasionally assisted the animators and animated many of the birds himself.
Fred ReefeCreated the mechanical devices and support systems used in the miniature sequences. Occasionally assisted with the animation.
John CerisoliStudio sculptor, Cerisoli carved the wooded human figures used in the animation sequences. He also carved wooden stand-ins for the animation models (which were used to do lighting tests to prevent the rubber skin of the actual models from drying out under the hot lights) and wooden skulls for some of the dinosaur models.
Juan Larrinaga, Victor Delgado, Zachary HoagTechnical artists who assisted in the creation of the miniature sets and oversized props.
Max SteinerFamous composer who created the film’s groundbreaking score, considered by many to be the first official film score of the sound film era and one of the most influential film scores in history.
Eddie LindenThe film’s main director of photography, Linden photographed most of the live action and animated sequences.
Kenneth PeachUncredited alternate director of photography, Peach filled in for Linden when Linden was needed elsewhere.
J. O. TaylorAlternate director of photography, Taylor filmed most of the live action scenes shot by Cooper, including scenes of Kong stomping on natives and chewing on natives and Manhattanites, the hotel room scenes in which Kong terrorizes the sleeping woman and recapturing Ann, and the scenes of panic aboard the elevated train.
Vernon WalkerPhotographed most of the film’s optical process work, including the rear screen shots and the Dunning blue screen material.
Linwood G. DunnAssisted by Cecil Love and William Ulm, Dunn created most of the film’s optical effects, including most of the matte shots, double exposures, dissolves, etc.
Sidney SaundersCreated the innovative rear screen used to combine full scale and miniature footage into a single composite. Used heavily throughout the film and showcased in the T-Rex scene.
C. Dodge DunningCreated the in camera blue screen matting process used to combine miniature and full-scale footage into a single composite. This process was used primarily in the log sequence.
Frank WilliamsCreated the optical printer-based blue screen matting process used to combine miniature and full-scale footage. Supplanted the Dunning process for most of the filming. Seen to great advantage in the sequence in which Kong pushes open the gates of the Great Wall.
Ted CheesmanThe film’s editor.
Murray SpivackAssisted by Walter Elliot, created the film’s pioneering and innovative sound effects.
Van Nest PolglaseThe head of RKO’s art department, Polglase supervised the creation of the films sets by Art Directors Carroll Clark and Art Herman. Carroll ClarkArt director for The Most Dangerous Game, Clark designed the swamp set that he then reconfigured for use in Kong, where it appeared as the jungle on Skull Island.
Al HermanArt director who created the rest of the sets on King Kong, including the reproduction of the Empire State Building, which he created from the blueprints of the actual building.
Walter PlunkettHead of RKO’s costume department supervised the creation of the film’s costumes.
Harry Redmond Jr. Redmond was in charge of all of the physical and mechanical special effects used in the film, including the fog that envelops the Venture and the jungle.
Duke Krantz and George WeissPilots who flew the camera planes that filmed the live action scenes of the bi-planes attacking Kong.
Who Did What On the 1976 KongAn overview of key production personnel.
By Ray Morton
Dino De
Laurentiis (Producer):
John Guillermin
(Director):
Lorenzo Semple,
Jr. (Screenwriter):
Federico De
Laurentiis (Executive Producer):
Christian Ferry
(Executive Producer):
Frederic M.
Sidewater (Assistant to the Producer):
Richard H.
Kline, A.S.C. (Director of Photography):
Jack Grossberg
(In Charge of Production):
Terry Carr
(Production Manager):
Brian Frankish
(Unit Production Manager -- Hawaii:
George Goodman
(Unit Production Manager -- New York):
Jeffrey Chernov,
Michael Winter, Scott Thaler:
Joyce Selznick:
John Barry
(Music Composer and Conductor):
Ralph E.
Winters, A.C.E.(Film Editor):
Phil Tucker
(Postproduction Supervisor):
Robert Pergament
(Assistant Film Editor):
Margo Anderson
(Assistant Film Editors):
James J. Klinger
(Sound Effects Editor):
Mario Chiari
(Production Designer):
Dale Hennesy
(Production Designer):
Mentor Huebner,
David Negron (Production Illustrators):
Gary Martin
(Construction Coordinator):
Aldo Puccini
(Miniature Coordinator):
Rick Baker:
Carlo Rambaldi:
Glen Robinson:
Don Chandler
(Sculptor of Kong):
Michael Dino
(Hair Design for Kong):
Eddie Surkian
(Mechanical Coordinator for Kong):
Frank Van Der
Veer, A.S.C. (Supervisor of Photographic Effects):
Barry Nolan
(Photographic Effects Assistant):
Lou Lichtenfield
(Matte Artist):
William Kronick
(Second Unit Director):
Harold Wellman,
A.S.C.:
Will Shephard:
Moss Mabry
(Costume Designer):
Anthea Sylbert
(Costume Designer).
Claude
Thompson:
MORE ABOUT THE BOOK
My book is called
King Kong: The History of a Movie Icon. It covers the making of the
seven King Kong films made to date, including The Son of Kong
(1933), King Kong Versus Godzilla (1963), King Kong Escapes
(1967), King Kong Lives (1986), and King Kong (2005). It
also includes a chapter on the many Kong spin-offs, rip-offs, and spoofs,
a chapter on the Kong films that were planned but never made, and a
chapter on Kong merchandise and memorabilia. The centerpiece of the book,
however, are two extensive chapters – one on the making of the original
1933 King Kong and one on the making of Dino De Laurentiis’s 1976
remake. The making of the original film has been well documented over the
years, but there have always been a few gaps in the story. In the course
of my research, I came across some fascinating bits of information that
filled in a lot of those gaps, especially those concerning the development
of the initial concept and the original screenplay. The making of the 1976
King Kong has been less well documented and, as many fans know,
much has been written about the film has been at best inaccurate and at
worst just plain wrong. To correct these mistakes, I interviewed many of
the people involved in the making of the film, including: Jeff Bridges,
Rene Auberjonois, Jack O'Halloran, Ed Lauter, Lorenzo Semple, Jr. Richard
H. Kline, Rick Baker, Carlo Rambaldi, Will Shephard, Barry Nolan, Terry
Carr, and Brian Frankish. I am confident that this chapter is going to be
the most detailed and accurate account of the film's making yet written.
It is my hope that it will provide Kong fans with new insight into this
under appreciated film and cause those that bash Kong ’76 to re-evaluate
it and recognize it for the ground-breaking and entertaining blockbuster
that it is. The book will be published by Applause Books in November 2005
and is currently available for pre-order at the link below:
A MYSTERY SOLVED: THE FATE OF THE BIG KONG REVEALED photo taken from Kingdom Kong
One of the great mysteries surrounding the 1976 Dino De Laurentiis version of King Kong is the fate of the full-scale King Kong robot built for the film. The creation and operation of the mechanical monster was the focus of most of the film’s pre-release publicity and the cause of much controversy (due to its awkward performance and limited on-screen appearance) once the film had premiered. Despite all of this attention, once the film had completed its run, the Big Kong appeared to vanish. In an interview in the January 1977 issue of American Cinematographer, producer Dino De Laurentiis reported that he had been approached by both the Walt Disney Company and Universal Studios with an offer to display Kong in their respective amusement parks, offers De Laurentiis claimed to have spurned, his reasoning being that he didn’t want the Big Kong to be overexposed because he was planning to use it again in a soon-to-begin-production sequel. Of course, that immediate sequel never materialized, at which point all discussion of De Laurentiis’s hydraulically controlled ape ceased. The creature was never used or seen again.
So, what happened to the Big Kong? When production on King Kong wrapped in October 1976, the Big Kong was broken down into pieces and placed in storage. (Actually, the Big Kong spent most of its life in pieces. Most of the scenes that featured the creature were filmed using bits of the creature – i.e. its legs, chest, shoulder, and head. The fully assembled ape was only used for one scene – the Shea Stadium Presentation Sequence – and also for a publicity photo shoot with Jessica Lange.) After it was disassembled, the Big Kong was initially stored in a work shed at MGM Studios, and then later moved to a warehouse in El Segundo, California (near the Los Angeles International Airport). It remained there until the spring of 1977, after which it was shipped to Argentina. Once he realized that he wasn’t going to be making a sequel anytime soon, De Laurentiis made a deal to loan the Big Kong to an amusement park in Buenos Aires. The price was $100,000 for a one-year lease. Eddie Surkian, who supervised the installation and operation of the creature’s hydraulic and mechanical systems during construction and shooting (tasks he also performed for the mechanical shark on Jaws and Jaws 2) accompanied the Big Kong in order to supervise the reconstruction of the creature and remained in Argentina for the entire year in order to keep the mechanical monster in tip top working condition. After the amusement park’s lease expired, the Big Kong returned to storage in El Segundo, where it remained for the better part of a decade, during which time the monster’s fiberglass shell, rubber skin, and horsehair fur began to deteriorate.
In 1985, De Laurentiis dissolved his private production company -- The Dino De Laurentiis Corporation – and started a new, publicly held company called The De Laurentiis Entertainment Group. As part of the deal, De Laurentiis sold the assets of his old company to his new one. One of those assets was the Big Kong. As part of his new venture, De Laurentiis built a new motion picture studio in Wilmington, North Carolina and had all of his assets shipped there. The Big Kong, now missing most of its hide, was brought to the studio and rather unceremoniously dumped on the backlot along with a lot of other unused and unwanted props and materials. There, what was left of its exterior covering disintegrated completely until all that was left was the creature’s duraluminum skeleton. When the time came for De Laurentiis to produce King Kong Lives, the production team briefly considered using the Big Kong, but it was decided that the cost and effort required to refurbish the creature were too exorbitant and (given the creature’s poor performance in KK ’76) not worth it (although the molds used to fabricated the Big Kong’s exterior were used to create the big Kong mannequin used in Lives). The collapsing skeleton of Big Kong remained on the lot until De Laurentiis sold the facility in the late 1980s, at which point the new owners sent it to the junk yard. All in all, an ignoble end to a noble piece of movie magic.
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