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Rick Baker –
Interview
By Scott Essman

In one memorable week
in the spring of 1968, an aspiring 17-year-old makeup artist
saw the films 2001: A SPACE ODYSSEY and PLANET OF THE APES
in a suburban California movie theater. Who was to know
that those screenings would change film history over 30
years later? Of course, the boy was future six-time Academy
Award-winning makeup legend Rick Baker, and the makeups he
witnessed formed the foundation for the special makeup
effects revolution of the 1980s and 1990s. Throughout his
entire career, from Schlock to Planet of the Apes, Rick
Baker is known for his amazing gorilla creations. In this
rare interview, he reflects on three 1970s gorilla projects
– the 1976 version of King Kong, the Dino suit for 1977’s
Kentucky Fried Movie, and the suit he build in 1979 for The
Incredible Shrinking Woman.
SCOTT: In King
Kong, you did a series of heads where, as far as I know,
this is the first time where we actually saw an animal show
emotion on the screen in quite that way. You did five heads
for various emotions. Carlo Rambaldi did the mechanics, but
you sculpted those heads. Talk about how you developed
that.
BAKER: That was an
interesting project. It was very frustrating as well. The
whole Rambaldi situation… John Landis was the first one to
tell me about it. He goes, "You know what? There's some
idiot's gonna remake King Kong." I said, "And they're
probably gonna have some asshole in a gorilla suit." He
said, "Yeah, right." And I ended up being that asshole.
When--all of a sudden my attitude changed when they called
up somehow. Some of them thought that I did gorilla stuff,
and they were looking for somebody to do a suit. I went up
and talked to them and they had some gorilla head that I'd
made for myself, and a little sculpture of a gorilla that I
did out of Sculptee, and some arm extensions that John Berg
made, as a matter of fact. When we talked about doing this
gorilla suit with these arm extensions, he made these
prototype arms that were pretty cool. And I said, "This is
how you do it." You know? Wanted to do hand tight suit.
And I was just about to start Squirm. I said, "You know, if
you want me to do this, I could get out of this other
movie. But I need to know now." And it's like, "Well, we
don't know yet." What they wanted--they didn't want a
gorilla, they wanted a caveman. And a bunch of sketch
artists, really good sketch artists--this guy, Mitch
Hubler's a really good artist--drawing this caveman, this
like prehistoric man. And I go, "This is Conan! What's
wrong with you?" And the whole attitude was really--you
know, it was during the time of disaster movies. They hired
John Guillerman because he'd directed Irwin Allen’s Towering
Inferno. And that was just some other disaster. Kong was
just a natural disaster. But they thought he should be a
man--more man-like for some reason. I go, "It's synonymous
with gorilla. You can't do it." And they didn't want my
opinions. And they never called me back right away, so I
took Squirm. As soon as I took Squirm, they called back.
And I said, "I can't. I can't start." And in the interim,
they got Rambaldi, this Italian genius. And I was impressed
by his portfolio. I thought he had some really cool stuff.
I think he's really talented as well. And he definitely had
more mechanical experience than I had. And it was the same
thing as like the Stan Winston deal: how do two people with
completely different ideas on how things should be done work
together? And a lot of it was me just kind of being more
passive about it and saying okay.
SCOTT: Is this when
they wanted to build the 40-foot robotic Kong?
BAKER: Yes, at the
time I came along, they said Carlo had convinced them to
make a giant robot. And they said, "This guy's a genius!
He's gonna build a forty foot giant robot that's gonna do
the whole movie. And we can see he's a genius." And he's a
liar! You can't do that.
SCOTT: Forty
feet. Well, they built that thing. And it was in the movie
about 18 seconds.
BAKER: 18 frames.
Yeah, well, I kept--I didn't know who the hell Dino
DeLaurentis was. And I was still young and thought I knew
everything. And I go up his office and say, "You know
what? You're crazy! You're spending all this money on this
fuckin' thing you're never gonna use. And you're gonna be
using me in a gorilla suit. Give me the money to build a
decent suit." I said, "You're putting the suit on the back
burner, and you're...." They weren't giving us the money it
took to do it right. And I wanted to do a hand-tied suit.
And Carlo was convinced--- And he said, "You know, we need
to use the real animal's hair." They went to Bischoff's
Taxidermy, which is down the street here, and got a black
figure, and brought it in and held it up in front of the
camera and shook it, and went, "Look, eez-a beautiful." And
Dino thought so too. And I said, "But it's got leather on
the back of it. It's gonna be hot as hell. It doesn't
move. It's gonna weigh like a ton. And the hair's gonna
stick straight up when you bend it over these forms that it
wasn't made for." "No, no. We'll use the bear hide." It
was real. Well.... So we ended up making this bear hide
suit that was impossible to move in. And when I first put
it over the muscle suit, which was a sculpture that I did,
it stuck up like it was this big fuzz ball, so I ended up
getting clippers and just clipped it all off down to the--it
cut off all the nice looking, shiny guard hairs and just
went down to this fuzzy, downy stuff underneath. And then
they had to spray streaks and tips in this brown hair spray
all over the suit, because that stuff was all like--it was
like light, tan color. I mean it was ridiculous that way
that suit was put together. But in spite of that, I
actually thought the mechanism was pretty cool that he did.
And what really surprised me was my mechanical knowledge at
the time. I mean what I made on my test suit was a
self-contained mechanism, very similar to 2001 Apes. I
could control it all myself from inside the head. But it
was limited as to what it could do. The idea of actually
having a cable running down the suit and moving
something--you could get a lot more--you could do more with
it, and I thought that was pretty interesting. And I also
was amazed at how simple it was. ?????? have to be a
mechanical genius to do it. So I could stick on a cable and
glue a piece of rubber. So I had learned something about
mechanisms from Rambaldi. He learned about foam rubber. He
didn't know what foam rubber was to begin with--latex foam.
And about proper mold making, and sculpturing and punching
hair and all that kind of stuff. But it was a disappointing
experience. I mean I really thought it was gonna be my only
opportunity to build a realistic gorilla suit.
SCOTT: Which
turned out to be horribly wrong. But, before you move on,
the five heads that you did for the various emotions: talk
about how you did those. Did you sculpt five separate heads
entirely?
BAKER: I
sculpted--originally it was also that whole thing about
who's gonna sculpt Kong? What's it gonna be? So we did the
same thing like Jane Pittman. I sculpted some heads. Carlo
sculpted a head. I sculpted about three. Carlo sculpted
one. The funny thing was it was something else. Again, I
can't complain. I learned from Stan and I learned from
Carlo as well. My heads, I sculpted them as if I was doing
them for myself, which was without hair, so they could be
molded. If they picked my head, we'd just put a mold on it
right away. Carlo sculpted more of a design sculpture. He
sculpted hair on it. He sculpted eyes on it. I just had
where they eyes were closed and had a taper off to the edge
where I wanted it to be. And when I saw Carlo's head, I
actually thought, "That looks pretty neat. That was really
smart to sculpt hair on it. It looks more like a gorilla
with hair sculpted on it." Mine was the gorilla minus the
hair. But to my surprise--'cause I said, "Oh, shit!
They're gonna take his head." To my surprise, they picked
mine. They picked one of mine. Which was a one-day
sculpture. Throw the clay on there, stamp texture on it,
here it is. So that's the head. Fortunately we know who
made 'em and who made a mold right away and had the--they
made a master out of that. Made a mold of--flexible mold,
so we could do clay press outs. So we did a clay press out,
and then I re-sculpted the clay press out. So I didn't have
to try to match that same sculpture every time. So from the
clay press out, then we sculpted the one that we called the
angry head, and opened the mouth up and did more of an angry
thing. I forget what the other heads were.
SCOTT: A
surprised head? When he was blowing air on Jessica Lange?
BAKER: Oh, yeah.
Hmmm.
SCOTT: The angry
head's my favorite, though. Because that really looks like
a pissed off animal. How did you get that? How did you
nail that look?
BAKER: Well, I'm
ashamed of those Kong sculptures, because they really were
done.... Each one of them's like a debt. Today a sculpt
like that, today I sculpt angry, maybe they'll look like
it. I mean, like now we spend like a month on a sculpture.
It was a different time. We tried to make it as good as we
could in the time that we had. It's real---that's pretty
much formula angry stuff. I mean, it's 45 degree angles
up. And you do things with the brows that go down like
this, you know. Like this kind of angle, you know. But
angles ???? And it's looking in a mirror, make faces, you
know, like "that's a good one." You know.
The Kong suit--I mean,
if you saw the Kong suit in person, you saw everything....
You see it on film as well, even though the DP--whose name
escapes me now--Richard--Dick Klein--Dick Klein did an
amazing job of shooting the thing and trying to make it look
good. 'Cause it was a real piece of crap, that Kong suit.
Everywhere you looked there were seams and zippers and
Velcro and stuff that.... But the Dino suit [from Kentucky
Fried Movie] didn't have that problem.
SCOTT: Dino's
face, though. It's very expressive.
BAKER: Mmm. It was
a self-contained thing, just a.... It's a pretty crummy
suit.
SCOTT: You didn't
like it that much. Sidney [from Incredible Shrinking Woman]
was a huge step up.
BAKER: Yeah.
Because I had a budget. I had a couple hundred thousand
dollars to make that suit.
SCOTT: Was that
with Craig Reardon and Mike McCracken?
BAKER: Mike
McCracken sculpted hands. Craig--Craig did a chest for me,
but I ended up re-doing it. I didn't think it was enough.
And Craig did a really great pair of feet for that. Really
nice detail work.
SCOTT: And
instead of five heads for Kong, now you had one head that
could do all these expressions.
BAKER: There was
more than one head for Sidney.
SCOTT: There was?
BAKER: Yeah, there
was--but there was a cable operated head, and a
self-contained head, and then there was a stock head as
well. The self-contained head was one that didn't have to
be tied down to things with, and a cable operator. 'Cause
that's something we never had on Kong that I was really
fighting for. 'Cause I was always dragging forty foot of
cable around my feet everywhere. But yeah, it was at least
a suit that was.... I was pretty much left alone to build
it the way I wanted to build it. And it was my first
hand-tied suit. And it was the closest at the time to a
suit that I was happy with. One thing that I really would
have liked Sidney to be, but I didn't think was appropriate
for the movie was, I wanted to do a cool silverback. You
know, with a nice big crest and all that stuff. But Sidney
was supposed be young gorilla, so it was kind of meant to
look young. But, yeah, I was pretty happy with Sidney at the
time.
Scott Essman has
written extensively as a freelancer for various magazines
about makeup and visual effects. He can be reached at
scottessman@yahoo.com. |